Xamarin

Course Overview:

In this course students will learn how to use Xamarin as a cross-platform mobile development tool to build native Android and iOS apps using C# and a .NET code base. By installing the app on both Android and iOS simulators and real test devices, they will see how the UI renders as native controls on each platform, thereby giving the app a native look and feel. Xamarin also supports Xamarin Native, which allows developers to write separate native UI code for each platform. In this course, students will learn how to install and configure Xamarin.Android, and then examine Android application architectures. They will build Android applications in C# using Xamarin.Android using the Android designers and controls.

Course Content:

Introduction

♦ Cross-Platform Development

♦ Examining the Android, iOS and Windows UI Experiences

♦ Options for Cross-Platform Mobile Development

♦ Problems with Cross-Platform Mobile Development

♦ Getting to Know Xamarin

♦ Anatomy of a Xamarin Application

♦ Understanding Portable Class Libraries

Improving Your C#

♦ Reviewing C# and the .NET Framework

♦ Understanding await/async

♦ Understanding RESTful Services

Configuring your Development Environment

♦ Installing Visual Studio and Xamarin

♦ Configuring the Mac for iOS Apps

♦ Testing Apps Using Emulators

♦ Testing Apps on Physical Devices:

♦ Building a "Hello World" Shared Project in Visual Studio

Part I: Introduction to Xamarin.Forms

♦ Configuring the Visual Studio Project

♦ Introducing XAML

♦ Handling Events

♦ Using XAML to Layout the UI

♦ Using XAML Controls

♦ Platform Specific Calls

Part II: Introduction to Xamarin.Forms

♦ Working with Text

♦ Working with XAML Resources

♦ Working with XAML Styles

♦ Data Binding

♦ Working with Bitmaps

Customizing Xamarin.Forms Controls on Each Platform

♦ Custom Renderers

♦ Implementing and Customizing Views

♦ Using Dependency Injection

Working with Xamarin.Android for Native UI

♦ Configuring the Visual Studio Project

♦ Understanding Android Concepts

♦ Events, Protocols and Delegates

♦ Designing a UI for the Android

♦ Layouts

♦ Widgets

♦ Accessing Android APIs

♦ Calling Existing Java Code

Working with Xamarin.iOS for Native UI

♦ Configuring the Visual Studio Project

♦ Understanding iOS Concepts

♦ iOS Model-View-Contrroller

♦ Events, Protocols and Delegates

♦ Designing a UI for iOS

♦ StoryBoards

♦ Types of UIViewControllers

♦ Accessing iOS APIs

♦ Calling Existing Objective C/Swift Code

Working with Data

♦ Local Data Options

♦ Calling RESTful Services

Working with Touch

♦ Understanding Touch Events

♦ Using Gesture Recognizers

Working with Location Services

♦ Understanding GeoLocation

♦ Implementing "Where Am I"

Extending Your Application with NuGet and the Xamarin Components Stores

♦ Cloud Service Features (ex: Authentication Support, Azure Mobile Client, etc)

♦ Libraries (ex: Barcode Scanning, Messaging, Credit Card Scanning, etc)

♦ User Interface Components (ex: Charts, Carousels, Signature Pads, etc)

 

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